Clicker Warriors – Release Date!

New UpdatesClicker Warriors - Release Date

Hello everyone!
Clicker Warriors finally will be released on 20.10.2019

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Clicker Warriors – The Beta Is Over

New UpdatesClicker Warriors - Beta is over

During the second beta, Clicker Warriors grew his community over 5000 subscribers. With lots of active testers on discord and tons of feedback, we started preparing Clicker Warriors for it’s release on all platforms.

Thanks to our community, on this beta we have improved the game and solved over 100 issues. Currently we don’t have an actual release date but we will definitely announce it once we feel it’s close to release. 

Feel free to fill our feedback form from the link below. We would be grateful to hear your thoughts about our game.

Clicker Warriors Feedback Form

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Clicker Warriors – Update, Fixes and Fresh Restart

New UpdatesClicker Warriors - Beta Update

Hello everyone, the second beta of Clicker Warriors continues and we gathered huge amount of feedback and bug reports. This is the first major update and we fixed lots of major bugs and improved some parts of the game.

This update requires our servers to be reset and we will wipe all the game and account data. We fixed the login issues and we hope that everyone will able to join the beta without having authentication issues.

Clicker Warriors 2.0.75 Patch Notes;

  • lots of changes related with server client system. Login issues has been fixed.
  • Critical hit chance of weapons changed
  • knights passive skill gives adder to base block chance now
  • item block and critical hit chances changed and tooltip fixed
  • menu close button hit box fixed
  • mouse pointer zero point fixed
  • Balancing changes (gameplay)
  •  Account level bar issues are fixed
  • Talent issues fixed.
  • x2 run speed issues fixed
  • Added main menu exit button
  • Tutorial issues fixed
  • Loot window minimize button removed from -tutorial conditions. (it’s always active now)
  • Warrior souls text simplified.
  • Each time on opening main menu, blank screen appears fixed (latest active window will be shown)
  • Armor stat not showing fix.
  • Healer companion health regen passive reduced from 10 to 5
  • Barbarians stun chance reduced from 5 to 3
  • Ninja’s critical hit chance limit reduced from 10 to 5
  • Archers max energy multiplier increased from 2 to 3
  • Warrior’s heal aura regen reduced from 1% to 0.5%
  • Base energy consuption increased from 10 to 25
  • Cannoneer’s energy consuption reduction increased from 5 to 15
  • Berserker’s devour rate reduced
  • Wizard’s cooldown reduction increased from 20% to 50%
  • Notification texts activated for debugging
  • drop rate reduced from 0.2 to 0.05
  • celestial drop rate reduced from 0.01 to 0.005
  • reduced warrior soul amount for each revival
  • Energy consumption issues fixed
  • Stun duration reduced from 2 to 0.5
  • Fixed gold text spawn issues
  • Fixed main menu music labeling
  • Energy point stat data changed to energy refil
  • Craftig will not work with celestial items
  • Star assertion fixed
  • insurance slots are now saved to database
  • item drop rate changes if farming below max level
  • item drop rate randomizer fix
  • item drop rate adjustemens regarding the randomizer fix
  • Base stat adjustements on character selection screen are now saved to database
  • Base stats are now unique/warrior
  • Base stat cost increases by each upgrade
  • unlocking insurance slots are now fixed and cost is 250 Warrior Stones/ slot
  • increased loot chance issue fixed. (Added for tutorial purposes)
  • %infinity tooltip issue fixed
  • Revival bonus multiplier adjusted
  • Insurance slot added on relog bug fixed

Clicker Warriors – 2nd Beta Has Begun!

New UpdatesClicker Warriors - Idle Rpg Second Beta!

We are very excited to announce our second beta of Clicker Warriors! Our game has improved and we added lots of new features based on the feedback of our community.

Our first batch of invitations are sent to our subscribed players. If you would like to participate to the beta, feel free to sign up through

We will send another batch of beta invitations after we gather a certain amount of subscribers.

To be able to test Clicker Warriors on android devices, users needs a Google Account ( or a G Suite account to join a test. If you already signed up for android with your gmail, you can ignore this section. If not, please provide us your gmail account through so we can add you on our test groups. This requirement is set by Google and unfortunately there is no solution we could find to solve it.

Android Users: Use the link below to be able to download Clicker Warriors on your devices.

iOS Users: You will receive an additional beta invitation mail from TestFlight. iOS users require to download the TestFlight app.

PC(Steam) users: Currently we are preparing the beta keys for PC build. We will send the steam invitation keys as soon as possible once the keys are ready to go. If you participated to the first beta you can just download the game on Steam and start to test. We also manually providing steam keys. Please join our discord channel and send us a private message to get a beta key!

We are looking forward to see you all on the beta!


Clicker Warriors – Second Beta Release Date!

New Updates

Hello everyone, finally we are very excited to announce our second beta date. We are planning to release the second beta on 08 August 2019.

We made some big progress on Clicker Warriors. We have changed the item system completely and now the system will able us to create new item sets very easily. Also this system compares item stats and let us know if there is an unbalanced stat or feature.

We are now using an advanced server management system to monitor all accounts and detect any issues and possible cheats.

We added new coin and item effects. The visual feedback of how much we loot or gather is improved.

We improved our UI system according to feedbacks from you.

Overall performance of the game is much better now. We aim to give the best Clicker Warriors experience to all of our player base.

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We are looking forward to see you all on the second beta!

Clicker Warriors – Work in Progress (July)

New Updates

Hello everyone, we wanted to share some work in progress updates before the second beta. Based on reviews and feedbacks, we continue to add new features and improvements. Clicker Warriors is going to be one of the most unique idle rpg game thanks to our community.

  • We added a new feature called merge items. Players will able to merge two identical items into a better one. This feature will allow merge items incrementally with no limits. The warriors will get stronger and stronger endlessly.
  • Two new set items: We added new set items with new set bonuses.
    • Set bonus 1: Increases gold income rate.
    • Set bonus 2: Increases item drop rate.
  • New option: Always keep screen awake. On mobile platforms this allows to keep the device always on.
  • We added set bonuses to into the item tooltip.

New mouse trail and damage by swiping feature

Set bonus information on tooltips

Upgrade "MAX" feature

Still we have lots of issues to be solved, lots of new features to be added. We are working hard to finish all those tasks and planning to release the second beta as soon as possible. We will share more detailed info once our heavy tasks are done. We are looking forward to see all of you on our second beta!

Clicker Warriors – Work In Progress

New Updates

Hello everyone, we wanted to share some work in progress state of Clicker Warriors on this weeks blog post.

Currently we are redesigning the skill system. We’ve improved the code of the skill system to make it easy adding new characters and skills. Also we continue to improve the game performance and make sure every device will run Clicker Warriors smoothly.

Progressive Tutorials

We changed the tutorial system completely. The system guides the player step by step with detailed descriptions. At beginning of the game the system disables almost all the core features and enables as the player progresses.


Clicker Warriors will support 20 different languages. We created a new localization system which we will able to add as many new languages as we require. Currently we do not have enough translators and seek for help from our community. If you want to play Clicker Warriors with your own language, please contact us. We would be happy to share the localization documents with our community to add more languages and improve it. Thank you for all your support and looking forward to see you on the next beta!

Clicker Warriors – Development Update

New Updates

Hello everyone, on this blog we wanted to share the development progress update about what we have done so far. We have added, improved and fixed lots of features. Thanks to the feedback of our community, we have solved many problems and continue improving Clicker Warriors. We are very grateful and looking forward to release the second beta and hear your thoughts about it.

New Features

New character and character selection system: Players will able to progress with one warrior now. On each revival the system asks if player wants to choose a new warrior or continue with the same.


New active and passive skill system: Each warrior will have a unique active and passive ability.


New account level system: Each action inside Clicker Warriors will grant account level experience. Currently this system is still in work in progress state. We will share more detailed info on our future blog posts.


Guild system: We are still working on guild system and will share more info on our future blogs.


Added new error notification text system: The system will show an error text when inventory is full, out of gold or not enough resource etc.


– (Community Feedback) – Item comparison. Players will able to see the stat difference between equipped item and selected item inside tooltips. Stat increase amounts are displayed as green texts and stat decrease amounts are colored as red.


New GUI: We changed the separate window system into combined window system. This helped us to use more space, avoid window collusions and display more data on single page. Also it is more user friendly and dynamic now.


– (Community Feedback) –  New loot window system. Loot windows can be minimized now. Once the loot window is minimized, players will able to track loot count from the loot window button which is located under the player avatar.


– (Community Feedback) – Loot all button. Players will be able to loot multiple loots by clicking a single button.


– (Community Feedback) – Skills are now displaying remaining cooldowns.


– (Community Feedback) – Charge skill now applies ranged damage. By using the charge skill now the warrior runs fast and does not stop if kills the enemy by one shot. This will help to skip round levels faster after warrior revival.


(Community Feedback) – We improved the tutorials and game progression: The core game features will be disabled at the beginning and will be enabled one by one guided by a tutorial. This will reduce the confusion of all features active at early gameplay.


– (Community Feedback) – The general progression is slowed down. It is more challenging and more fun at the beginning.


– (Community Feedback) – Added new sound volume option. Music and sound effects can be adjusted separately.


– (Community Feedback) – Achievement rewards can be claimed by single clicks.


– (Community Feedback) – Improved visibility of equipment type slots.


– (Community Feedback) – We have reworked the item insurance system. Item insurance is now free/revive. Players will start with 1 insurance slot and slots can be increased by using Warrior Stones. The cost of the slots will gradually increase.


– (Community Feedback) – Increased the kingdom profit. All kingdom upgrades have higher income now.


– (Community Feedback) – We are only showing Gold/Sec now (For kingdom profits only). The income text crowd is now reduced.


– Boost visualisation improvements.


– (Community Feedback) – Lock and unlock progress. Players will able to lock the round levels. For example if the game is on level 125 and player presses the lock button, the game will cycle through same level and players will able to grind gold and items faster.


– (Community Feedback) – Bigger text effects. Every text is now more readable and more clear. We changed text colors and sizes and made more mobile friendly.


– Reduced the build size.


– Converted all achievements rewards into Warrior Stones. More Warrior Stones for our players!


– (Community Feedback) – We are displaying the last selected kingdom buffs. By upgrading or selecting a kingdom object shows related buffs automatically.


– (Community Feedback) – Increased click damage and enabled critical click chance.


– Improved performance. Clicker Warriors was not able to launch on Iphone 6 or similar devices. Not it’s working on similar and worse devices. We will share more information about device compatibility.



– Ad reward buttons are removed from PC builds.


– Zoom in and zoom out added to talents window.


– Talent system is now working and fixed the general issues.


– Fixed “windowed mode not working”.


– Fixed some achievements not working properly.


– Fixed HUD scale issues.


– Fixed tutorial aspect ratio issues.


-Fixed revival not clearing inventory items.


-Some achievement rewards could not be claimed issues are now fixed.


-Duplicated app installation is now fixed.


All these imrpovements and fixes are what we have done so far. Currently we are preparing Clicker Warriors for the second beta. We want to release a smooth beta with less bugs and issues. Our main goal is to focus on game balance and community feedbacks. We will share the beta release date once we finish our current important tasks. We hope everyone will like how the game evolves and looking forward to release it!

Clicker Warriors – Progression Update

New Updates

Hello everyone, we were very busy working on some big features for Clicker Warriors. The project continues evolving and we hope everyone will like what we have built so far.

On the last beta, we gathered a high amount of feedback from our community. We finished almost all the tasks which created by our community feedbacks and suggestions.

Currently we are preparing the build for the second beta. Unfortunately we don’t have an exact beta release date but we want everyone to know that we are adding some cool features to Clicker Warriors.

We believe that we created a nice idle rpg hybrid game and we will add much more depth in it by our community’s help.

Besides that, we will discuss some details about how stats work inside Clicker Warriors. Also we will give some info about what we have been working on so far.

Health Points

Health is the main entity which shows how durable the warrior is. Players will able to increase warriors health by wearing items with high amount of Stamina, increasing stamina related talents or attributes.

Energy Points

Energy is the core resource of click damages. Each click spends some amount of energy.

Energy Regeneration

Regenerates some amount of energy/sec. Regeneration rate can be increased by wearing energy related item sets, increasing talents or attributes.

Energy Consumption

Energy consumption defines the amount of energy spent per click. This stat can be decreased by wearing related item sets, increasing talents or attributes.

Warrior Level

Increasing warrior levels, increases base stats of damage and health.


Stamina increases max health of the warrior.


Armor reduces the amount of damage applied by enemy.


Damage can be increased by wearing weapons, increasing warrior level, related talents or attributes.

Attack Speed

Attack speed is used to calculate damage per second. This stat can be increased by wearing related item sets, increasing talents or attributes.


DPS represents how much damage per second will be applied by active warrior.

Critical Hit Chance

The critical hit chance can be increased by items, talents or attributes.

Critical Hit Damage

Critical hit damage is used as a multiplier and can be increased by talents or attributes.

Block Chance

Block chance allows warrior to block enemy attack.

Account Level

Account level has a global multiplier which increases all defined stats. We will publish a detailed blog about Account Level system later.

Warrior Souls

Warrior souls can be used to increase talents. Also warrior souls can be obtained upon revival.

Gear Score

Each item in Clicker Warriors has a gear score which defines the quality level of the item.

Revive Bonus

Revive bonus is a global multiplier which effects almost all stats of the warrior. Each revive increases the Warriors strength.

We changed the core gradual character selection system and turned it into a rpg style character progression system. Each hero will have a unique base stat which will differentiate a warrior from others. These base stats will be able to upgrade by spending Warrior Stones.

Currently we are still working on balancing these stats. We will share more detailed information about the math behind Clicker Warriors in the future. We hope to see you all on the next beta!

New Character Abilities – WIP

New Updates

Hello everyone, we continue improving Clicker Warriors and almost finished the new character system. On this system each warrior will have a unique active and a passive skill. Each of active and passive skills has a certain amount of cooldown and duration. Every skill might be changed or removed upon release.


Active skill: Increases block chance
Passive Skill: Below %50 health block chance increases


Active skill: Curses enemy and applies damage per second
Passive Skill: All active skill durations are reduced


Active skill: Increases attack speed
Passive Skill: Run speed is very high


Active skill: Increases crit damage
Passive Skill: Has chance to stun enemy


Active skill: Increases crit chance
Passive Skill: Crit damage increases for each hit


Active skill: Freeze enemy
Passive Skill: Each freeze has chance to heal the warrior


Active skill: Increases armor
Passive Skill: HP regen aura


Active skill: Increases click damage
Passive Skill: Increased max energy

Divine Mage

Active skill: Activates divine protection and grants immunity to the warrior
Passive Skill: Slows enemy attack speed


Active skill: Reflects damage
Passive Skill: Below %50 health increases base damage


Active skill: Increases critical hit chance of clicks
Passive Skill: Reduced energy consumption


Active skill: Increases damage
Passive Skill: Life steal

We are looking forward to hear your thoughts about our new character system. We would be grateful for your feedback. Thanks!